Large Town: Dëmthê-rêshè Fêqê

Dëmthê-rêshè Fêqê

Dëmthê-rêshè Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceNêndënkîte Zone
RegionQeqipuhisau Basin
Founded1334
Community LeaderCity Manager Dorgroid Ênka
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2980 m (9776 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population1528
Population Density254 people per km2 (764 people per mi2)
Town AuraChronomancy
Naming
Native nameDëmthê-rêshè Fêqê
Pronunciation/ko/ /ˈrɘʃè/
Direct Translation[maroon] [program]
Translation[Not Yet Translated]

Dëmthê-rêshè Fêqê (/ko/ /ˈrɘʃè/ [maroon] [program]) is a subtropical Large Town located in the Nêndënkîte Zone of the Union of Engineers.

The name Dëmthê-rêshè Fêqê is derived from the Iron Elvish language, as Dëmthê-rêshè Fêqê was founded by Khukretrude Èlkënm, who was culturaly Iron Elven.

Climate

Dëmthê-rêshè Fêqê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Dëmthê-rêshè Fêqê receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the spring. Dëmthê-rêshè Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2980 m (9776 ft) above sea level.

Overview

Dëmthê-rêshè Fêqê was founded durring the early 14th century in winter of the year 1334, by Khukretrude Èlkënm. The establishment of the new community went well, with no major obsticles durring construction.

Dëmthê-rêshè Fêqê was built using the conventions of Iron Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Dëmthê-rêshè Fêqê is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Dëmthê-rêshè Fêqê is buildings have been located at convienant points along the rivers Dëmthê-rêshè Fêqê was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Dëmthê-rêshè Fêqê weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Dëmthê-rêshè Fêqê is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Dëmthê-rêshè Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dëmthê-rêshè Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dëmthê-rêshè Fêqê's parks.

Dëmthê-rêshè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dëmthê-rêshè Fêqê.

Dëmthê-rêshè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dëmthê-rêshè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dëmthê-rêshè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dëmthê-rêshè Fêqê's public wards, blessings, and other arcane systems.

Dëmthê-rêshè Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Dëmthê-rêshè Fêqê's grid is powered by hydrogalvanic generators.

Dëmthê-rêshè Fêqê possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Dëmthê-rêshè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dëmthê-rêshè Fêqê's natural decorations nor waterways.

Dëmthê-rêshè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dëmthê-rêshè Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dëmthê-rêshè Fêqê's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is long in Dëmthê-rêshè Fêqê.

The Serpentfolk near Dëmthê-rêshè Fêqê are known to be a mutant strain of the creature.

Dëmthê-rêshè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Invocation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6096 m2
    • Cattle and Similar Creatures: 382
    • Poultry: 4584
    • Swine: 305
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

487 of Dëmthê-rêshè Fêqê's population work within a Foundational Occupation.

919 of Dëmthê-rêshè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 122 (8%) are noncontributers.

Points of Interest

Many of Dëmthê-rêshè Fêqê’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Dëmthê-rêshè Fêqê’s streets.

Dëmthê-rêshè Fêqê is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Dëmthê-rêshè Fêqê was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dëmthê-rêshè Fêqê lost 161 people, 215 livestock, and 73 buildings. The conflict ended after roughly 122, when members of Dëmthê-rêshè Fêqê's militia enacted an operation to extract assets from a port under siege by the enemy. The operation was complicated by the enemy setting up an ambush. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Dëmthê-rêshè Fêqê's forces. The war is remembered in legend by Dëmthê-rêshè Fêqê's bards, historians, and legend keepers.

History